Gives PCs 32MB of graphics memory at the price of 16MB
Perfect graphics upgrade for Pentium II 300 Hz (or compatible) systems and up
Avoid the pitfall of high graphics costs by adding 32MB and DVD in one solution
32MB of Graphics Power!
Get the graphics horsepower that today's top 3D games crave
32MB of on-board memory delivers incredible 3D visual quality
Experience smooth detailed 3D graphics action and rich 3D textures like fog, water depth and lighting
More memory also means faster 3D game play with no jerkiness
Hardware DVD Video Playback
Built-in hardware DVD technology saves you the hassle and expense of buying a separate MPEG-2/DVD decoder card
Process full-frame rate, full-screen MPEG-2 or DVD video
Free up a valuable slot in your computer
128-bit 3D and 2D Graphics
ATI RAGE 128 128-bit graphics technology
Maximum 3D resolution of 1920x1440
32-bit true color (16.7 million colors) 3D graphics up to 1920x1200
Advanced 3D features including triangle setup engine, ATI's Superscalar Rendering technology, twin cache architecture, complete alpha blending, video textures, texture lighting and single-pass multi-texturing
Power all business applications with 32-bit true color 2D graphics support up to 1600x1200 at 85Hz
Full support of Windows 95, Windows 98 and Windows NT 4.0
Acceleration of DirectX, Direct3D and OpenGL applications
Full acceleration of, and compliance with, Direct3D and OpenGL applications
Experience cool effects like Z-based fog for incredible realism with advanced 3D architecture
Optimized for DirectX, supporting DirectX features such as multi-texturing, stencil planes and bump mapping
3D Acceleration Features
OpenGL ICD for Windows NT 4.0 & Windows 98/95
DirectX, Direct3D, DirectDraw
Triangle Setup Engine
Texture Cache
Bilinear/Trilinear Filtering
Line & Edge Anti-Aliasing
Texture Compositing
Texture Decompression
Specular Highlights
Perspectively Correct Texture Mapping
Mip-Mapping
Z-buffering and Double-buffering
Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing