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ATI RADEON 64MB SDR
At-a-glance
- Powered by the RADEON™ graphics processing unit (GPU)
- 64MB of powerful Single data rate (SDR) memory
- Featuring ATI's CHARISMA ENGINE™, PIXEL TAPESTRY™ and VIDEO IMMERSION™ technologies
- The most robust and integrated Transformation, Clipping and Lighting (T&L)
- Accelerates all of today's top 3D games
- Industry leading video playback
- Supports 3D resolutions (32-bit color) up to 2048x1536
- AGP universal bus (for AGP 2X/4X systems)
Highest quality performance
- RADEON™ comes powered by 64MB of SDR memory to accelerate all of today's hottest 3D games
- Delivers immersive, realistic 32-bit true color 3D graphics at the fastest possible framerates
- High resolution 32-bit 3D gaming up to 2048x1536
Ultimate 3D game support
- Instant superior 3D game support right out of the box with full acceleration for today's hottest 3D games
- Full support of and compliance with powerful DirectX® and OpenGL® applications
Best visual reality
- CHARISMA ENGINE™ supports full Transformation, Clipping and Lighting (T&L) at 30 million triangles/second peak processing capability for a 10-fold improvement in 3D details
- Features ATI's HyperZ™ compression technology for improved performance
- 3D game characters are brought to life with cutting-edge character animation such as vertex skinning and key frame interpolation
- PIXEL TAPESTRY™, the RADEON™ 3D rendering engine, powers an incredible 1.5 Gigatexels per second for unsurpassed graphics performance
Industry leading video playback
- ATI's VIDEO IMMERSION™ engine allows for adaptive de-interlacing for best quality motion video and text
- Process full-frame rate, full-screen DVD or MPEG-2 video
- Hardware DVD saves the expense of buying a separate MPEG-2/DVD decoder card and motion compensation allows for DVD decoding with minimum CPU usage
- HDTV ready
3D acceleration features
- CHARISMA ENGINE™
- HyperZ™ technology
- PIXEL TAPESTRY™ architecture
- VIDEO IMMERSION™ technology
- Integrated Transformation, Clipping and Lighting
- Twin Cache Architecture
- Superscalar Rendering
- Single-Pass Multi-texturing
- True Color Rendering
- Triangle Setup Engine
- Texture Cache
- Bilinear/Trilinear Filtering
- Line & Edge Anti-aliasing
- Full-Screen Anti-aliasing
- Texture Compositing
- Texture Decompression
- Specular Highlights
- Perspectively Correct Texture Mapping
- Mip-Mapping
- Z-buffering and Double-buffering
- Emboss, Dot Product 3 and Environment bump mapping
- Spherical, Dual-Paraboloid and Cubic environment mapping
- Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing